Zetamac · Practice Guide

Build speed through better methods.

Learn a useful shortcut, try it without a timer, then bring it into your next round.

Play Zetamac
Learn The Method

Addition: make a friendly number

Use rounding when one addend is close to a multiple of ten. Otherwise, split it into tens and ones.

  1. 1
    47 + 27Round 27 up to 30, adding three extra.
  2. 2
    47 + 30 = 77Add the friendly number first.
  3. 3
    77 − 3 = 74Subtract the extra three.

Avoid This Mistake. Rounding up adds too much. Subtract the adjustment at the end; do not add it again.

+30−3477774
Another Useful Method

For the same 47 + 27, split 27 into 20 and 7: 47 + 20 = 67, then 67 + 7 = 74. The primary method adds 30 and subtracts 3; this method adds 20 and then 7. Both add exactly 27.

Build reliable number bonds to ten, then practice crossing tens. Increase the range once you can keep track of the adjustment.

Try It Yourself

Show method and answer
  1. 58 + 20 = 78 adds one extra.
  2. 78 − 1 = 77 removes that extra one.

58 + 19 = 77

Practice addition
About This Drill

Work carefully across tens, then widen the addend ranges in Settings when comfortable.

No timer starts until you press Start Round. Your classic preferences are kept, and drills stay separate from classic comparisons.

Learn The Method

Subtraction: round, then adjust back

Round the number being subtracted when it is close to a multiple of ten. For nearby numbers, counting up can be shorter.

  1. 1
    74 − 27Round 27 up to 30, removing three extra.
  2. 2
    74 − 30 = 44Subtract the friendly number first.
  3. 3
    44 + 3 = 47Add three back to restore the extra removed three.

Avoid This Mistake. Subtracting a rounded-up number removes too much. Add the adjustment back.

−30+3447447
Another Useful Method

For the same 74 − 27, split 27 into 20 and 7: 74 − 20 = 54, then 54 − 7 = 47. The primary method subtracts 30 and adds 3 back; this method subtracts 20 and then 7. Both remove exactly 27.

Practice both rounding and counting up. Choose the shorter route for the numbers in front of you.

Try It Yourself

Show method and answer
  1. 83 − 40 = 43 removes one too many.
  2. 43 + 1 = 44 restores that one.

83 − 39 = 44

Practice subtraction
About This Drill

Subtraction reverses an addition fact. With source addends 2–20, the first displayed number can reach 40.

No timer starts until you press Start Round. Your classic preferences are kept, and drills stay separate from classic comparisons.

Learn The Method

Multiplication: split a factor

Split the larger factor into tens and ones when you know the smaller products. Near ten or a hundred, rounding can be shorter.

  1. 1
    7 × 24Split 24 into 20 and 4. Multiply both by 7.
  2. 2
    7 × 20 = 140; 7 × 4 = 28Calculate each smaller product.
  3. 3
    140 + 28 = 168Combine all 24 groups of 7.

Avoid This Mistake. Multiply both parts of the split. 7 × 24 means 7 × 20 plus 7 × 4, not 7 × 20 plus 4.

7 × (20 + 4)140287 × 207 × 4
Another Useful Method

For the same 7 × 24, use eight groups of 24 and remove one. Double 24 three times: 48 → 96 → 192, then 192 − 24 = 168. The primary method splits 24 into 20 and 4; this method uses 7 = 8 − 1. Try it when doubling feels easier than the smaller products.

Make facts through 12 × 12 familiar, then widen the second factor. Use splitting to extend those facts rather than memorizing every larger product.

Try It Yourself

Show method and answer
  1. 8 × 30 = 240 and 8 × 2 = 16.
  2. 240 + 16 = 256.

8 × 32 = 256

About This Drill

Use factors 2–12 for times-table practice. To try larger splits, widen the second factor range in Settings.

No timer starts until you press Start Round. Your classic preferences are kept, and drills stay separate from classic comparisons.

Learn The Method

Division: find the missing factor

Read division as a missing multiplication fact. For larger dividends, split into easy multiples of the divisor.

  1. 1
    168 ÷ 7 = ?Ask: 7 times what equals 168?
  2. 2
    7 × 20 = 140; 7 × 4 = 28Split 168 into two known multiples of 7.
  3. 3
    20 + 4 = 24The missing factor is 24. Check: 7 × 24 = 168.

Avoid This Mistake. Split the dividend into parts divisible by the divisor. Check the final quotient by multiplying it back.

168 ÷ 714028÷ 7 → 20÷ 7 → 4
Another Useful Method

For the same 168 ÷ 7, start from a nearby known product: 7 × 25 = 175. Since 168 is 7 less than 175, it contains one fewer group of 7: 25 − 1 = 24. The primary method splits 168 into 140 and 28; this method adjusts from 175. Check: 7 × 24 = 168.

Pair a multiplication fact with its inverse: 7 × 8 = 56, so 56 ÷ 7 = 8. Then practice larger quotients by splitting the dividend.

Try It Yourself

Show method and answer
  1. 120 ÷ 6 = 20 and 36 ÷ 6 = 6.
  2. 20 + 6 = 26. Check: 6 × 26 = 156.

156 ÷ 6 = 26

Practice division
About This Drill

Division reverses a multiplication fact. With divisor and quotient 2–12, the dividend can reach 144; answers stay whole numbers.

No timer starts until you press Start Round. Your classic preferences are kept, and drills stay separate from classic comparisons.

Drill previews use your saved time limit. Start the round when you are ready.

Make It Stick

A Simple Practice Routine

Use focused practice to learn a method, and mixed rounds to choose between methods.

  1. 01

    Learn One Method

    Work through an example, then try a new question from memory. Check the solution and explain any correction to yourself.

  2. 02

    Practice, Then Mix

    Try a focused round with manageable numbers. Once the method feels clear, return to a classic round and choose the right approach for each question.

  3. 03

    Come Back Later

    Revisit the method in a later session, starting without the example. Spread practice across days instead of relying on one long session.

Which Practice Mode Should I Use?
Classic
A random mix of your selected operations. Use the same settings across rounds to track progress.
Slow-Answer Replay
Revisit recorded questions that took you longer. Try a different method, rather than just recalling the previous answer.
Adaptive
A random mix weighted by median answer time: slower operations appear more often. It needs at least ten timed answers for an operation; operations without enough history use a neutral weight.

Choose a mode under More Practice on the game page. Replay and adaptive rounds use local standard-round history and stay separate from classic comparisons.

Settings and result reference

Establish a comparable baseline

Complete two or three rounds with the same duration, operations and number ranges. Notice your question counts and the operation that takes you longest. One unusually high or low round can reflect the question mix, typing or a distraction, so use several rounds before drawing a conclusion.

A focused drill can use smaller numbers. When you want to check your mixed-round progress, restore your baseline settings first. Keep different configurations separate rather than comparing their raw totals.

Exact settings and inverse operations
Default settings in this LAMAs-Co trainer
SettingDefault
Time limit120 seconds, after a three-second countdown
OperationsAddition, subtraction, multiplication and division
Addition addends2–100 and 2–100
Multiplication factors2–12 and 2–100

Subtraction reverses an addition fact. If the chosen addends are 47 and 29, the question can be 76 − 47 or 76 − 29. The first displayed number is their sum, so it can be larger than either configured addend range.

Division reverses a multiplication fact: factors 7 and 24 give 168 ÷ 7 = 24. The factor ranges control the divisor and quotient; the displayed dividend is their product. These questions have whole-number answers.

Open Settings on the game page, choose your operations and ranges, then save. Changes apply to your next round. Use Reset defaults when you want the original configuration for this trainer.

Understand scores and solve times

The score counts correctly solved questions. A solve time includes both thinking and typing before the correct answer. The median is the middle solve time after sorting the completed answers: times of 1, 2 and 9 seconds have a median of 2 seconds. It describes a typical solved question without letting one long pause dominate the average.

Unanswered and skipped questions are not solved-time samples. Zetamac does not record every intermediate wrong entry, so its solved-question statistics cannot establish first-try accuracy. A slower operation can also have larger operands; check the settings and number of samples before treating it as a weakness.

Compare completed rounds with the same duration, operations and ranges. A smaller range can raise your count while training a different skill. A per-minute pace can normalize time, but it does not make different question sets equally difficult. Typing, distractions and random question order still affect the result.

There is no official hiring cutoff or standardized ability score here. Use the history to understand your own practice. It stays in this browser; export a backup from stats if you want to keep a copy.

Sources And Further Reading

Mental methods follow standard number-bond, partitioning and inverse-operation approaches described in the Open University’s addition and subtraction lesson and multiplication and division lesson.

The routine applies retrieval, feedback, spacing and mixed practice principles discussed by Retrieval Practice and Rohrer and Hartwig. That research concerns learning in broader educational settings; it does not establish a particular Zetamac score gain or validate this app’s adaptive weights.

This independent trainer is inspired by the original Zetamac Arithmetic Game. Try 80 in 8 for decimals and fractions.